![]() Like most arcade ports, MotoGP 2 also demands that you unlock a good chunk of its content with positive on-track results, but with a little practice, this process is largely painless. ![]() ![]() The AI can also be adjusted to suit just about any skill level (though it does exhibit a curious “hyperspeed†qualifying pace that bears absolutely no relation to the selected difficulty setting). With a number of racing modes to choose from, including Quick Race, Career, Stunt, and Time Trial, variable racing experiences are easy to find. There are some weaknesses, to be sure — this is an arcade racer, after all — including a highly unrealistic off-course slowdown penalty (where putting a wheel wrong is tantamount to dynamiting the brakes) as well as an absence of proper brake lockups. MotoGP 2 allows you to execute wheelies, endos, and powerslides with some judicious throttle, brake, and rider manipulation. More to the point, the game does a bang-up job of communicating the unique, intense physics at play in keeping a 180-mph GP bike on the straight and narrow. Though no one is likely to confuse it with the much-heralded Superbike series, it still delivers first-rate racing, complete with 20 licensed riders and all 16 tracks from the 2002 GP circuit. MotoGP 2 is surprisingly sim-like in both design and execution.
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